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=== Assistant: Agreed — that is a much cleaner and more truthful construction, and it aligns exactly with your earlier point: the hexa… === Agreed — that is a much cleaner and more truthful construction, and it aligns exactly with your earlier point: the hexagram is a projection artifact of three mutually orthogonal planes. We should therefore draw the planes, not the spikes. Below is a minimal x3dom scene that uses exactly three translucent boxes, aligned with the xy, xz, and yz planes, sized so that: * From the front, they collapse visually into a hexagram * When rotated, they clearly reveal a stellated-octahedral structure * Nothing distracts the eye with overlong struts This is intentionally restrained. ==== | | | | ==== | --- | --- | --- | | | | | | | | | | | | | The “stellation” emerges from intersection, not from spikes. ==== <syntaxhighlight lang="html"><!DOCTYPE html> ==== <html> <head> <meta charset="UTF-8"> <title>Kolam Hexagram – 3D Plane Construction</title> <script src="https://www.x3dom.org/download/x3dom.js"></script> <link rel="stylesheet" href="https://www.x3dom.org/download/x3dom.css"/> <style> body { margin: 0; background: #fafafa; } x3d { width: 100vw; height: 100vh; } </style> </head> <body> <x3d> <scene> <!-- Camera --> <viewpoint position="0 0 6" centerOfRotation="0 0 0"></viewpoint> <!-- Lighting --> <directionallight direction="-1 -1 -1" intensity="0.7"></directionallight> <ambientlight intensity="0.4"></ambientlight> <!-- Shared translucent appearance --> <appearance DEF="planeAppearance"> <material diffuseColor="0.3 0.45 0.6" transparency="0.6" specularColor="0.9 0.9 0.9"/> </appearance> <!-- XY plane --> <transform> <shape> <appearance USE="planeAppearance"/> <box size="3 3 0.05"/> </shape> </transform> <!-- XZ plane --> <transform rotation="1 0 0 1.5708"> <shape> <appearance USE="planeAppearance"/> <box size="3 3 0.05"/> </shape> </transform> <!-- YZ plane --> <transform rotation="0 1 0 1.5708"> <shape> <appearance USE="planeAppearance"/> <box size="3 3 0.05"/> </shape> </transform> </scene> </x3d> </body> </html> </syntaxhighlight> ==== ### ==== * From the default view, the intersections of the three planes produce the hexagram-like silhouette * No visual noise from long edges * The eye is not distracted from the projection ===== - The octahedron is not drawn explicitly ===== * It emerges from orthogonal planar intersections * Exactly as in traditional kolam cognition ===== This model shows, unambiguously, that: ===== : Rotate the scene slightly and the illusion collapses into structure. ==== - Edges impose interpretation ==== * Faces explain too much * Planes invite reconstruction This matches: * Kolam tradition * Descriptive geometry * nDspace projection theory ==== Each plane corresponds cleanly to: ==== <syntaxhighlight>Box (0,0,0)(3,3,0.05) RotateX 90 RotateY 90 </syntaxhighlight> Which means: * NodeBox grammar remains intact * CSV extensions remain minimal * x3dom becomes a projection backend, not a redesign ==== You may want to keep this formulation: ==== : That sentence is mathematically, culturally, and computationally correct. If you wish, the next natural refinement would be: * slightly offsetting planes along ±z to encode applicability layers, or * animating slow rotation to demonstrate projection collapse dynamically. Both would deepen the demonstration without adding complexity.
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