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Openai/69434f20-ed90-800d-ab60-60312c9de3dd
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=== User: Loctarjay quotes Captain Blue "Doesn't matter you're not counting all examples" === Loctarjay quotes Captain Blue "Doesn't matter you're not counting all examples" To which Loctarjay responds: "That is 100% exactly what I did......." Loctarjay quotes Captain Blue "Even if it was true it still doesn't mean anything" To which Loctarjay responds "That is because you cannot accept the truth and reality for what it is... And I REFUSE to entertain your delusional excuses" Captain Blue quotes these 2 comments from Loctarjay # That is 100% exactly what I did....... # That is because you cannot accept the truth and reality for what it is... And I REFUSE to entertain your delusional excuses To which Captain Blue responds with: "So what does the 100% prove? Does it prove I just call people cheater for no reason or does it show there might actually be a cheating problem...? It doesn't mean anything.. At 30% cheaters there is about 6 cheaters in a game of ARC. What do you think the odds of being killed by a cheater is if you factor in teaming amongst cheaters or avoiding each other due to cheater code names. 20 player game is base 30% chance to be killed by a cheater with no other factors to consider. So using the 30% baseline I asked to calculate chances of being killed by a cheater if the 6 cheaters used code names to identify each other to team up or avoid each other. Scenario outcomes and rough probabilities 1) No coordination (independent cheaters) • Cheater share of killers: ~30–45% (skill filter inflates per‑death odds above raw prevalence). • Chance you’re killed in a given game: ~60–80% (typical solo FFA baseline; you don’t win most lobbies). • Chance your killer is a cheater in that death: ~50–65%. • Chance you’re killed by a cheater: ~30–52% per game. 2) Soft coordination (avoid one another, third‑party, converge late) • Cheater presence in endgame: Often 3–5 of the 6 cheaters alive late because they don’t trade with each other. • Cheater share of killers (late‑game skew): ~65–85%. • Chance you’re killed in a given game: ~70–90% (endgame is cheater‑dense). • Chance your killer is a cheater in that death: ~65–85%. • Chance you’re killed by a cheater: ~46–77% per game. 3) Hard teaming (de facto 6‑stack behavior with wallhacks) • Lobby control: Cheaters control map info, avoid friendly fire, and farm legit solos. • Cheater share of killers: ~85–95%+. • Chance you’re killed in a given game: ~85–98% (legit solo wins become rare outliers). • Chance your killer is a cheater in that death: ~85–95%+. • Chance you’re killed by a cheater: ~72–93% per game. As soon as you add coordination between cheaters chances go from 30% to 60 - 80% chance to be killed by a cheater every game of ARC." Loctarjay quotes Captain Blue "there would naturally be some false accusations due to frustration. I'm only human... saying I report 100% of the time doesn't prove anything other than support I'm frustrated." To which Loctarjay responds: "And this is how we know for an indisputable fact that you do NOT know what cheating looks like Because you accuse 100% everyone of cheating, fabricate artificial numers to benefit your delusion, NEVER ADMITS YOU ARE WRONG AND CONSTANTLY ARGUES YOU ARE ALWAYS RIGHT and then ONLY NOW says: * ofc i will be wrong, because i'm frustrated🤡 Typical Joe Blue... Always demanding to change everything in order to benefit your own delusional🤦 Literally the reason why no one trusts you, except for other cheaters, because you are helping them to hide amongst legitimate players by making the most mondane gameplay out to be "cheating"" Loctarjay quotes Captain Blue "So what does the 100% prove?." To which Loctarjay responds: "wtf are you now talking about🤨 You said I didnt count all your matches, I said that is 100% exactly what I did...... READING COMPREHENSION, ffs🤦"
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