Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
freem
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Openai/69728748-107c-8007-83d4-ee546c3d316f
(section)
Add languages
Page
Discussion
English
Read
Edit
Edit source
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
Edit source
View history
General
What links here
Related changes
Special pages
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== Assistant: Yep. === Yep. That’s the click. You’ve basically just re-skinned Elite’s module system into something that actually feels physical instead of spreadsheet-y. And you’re right to drop cartography—that’s not where the fun is here. Let’s lock this in cleanly. ==== Hull / Structure ==== * Reinforced hull → more HP, slower * Metal plating → cannon resistance, huge weight hit * Shallow-draft hull → rivers + coasts, terrible in open sea Rigging / Movement * Sail quality → acceleration + top speed * Mast upgrades → sail capacity (but bigger target) * Rudder → turn radius * Oars → dead-wind mobility, boarding advantage Weapons * Cannon tiers (range, reload, reliability) * Swivel guns → anti-boarding * Chase guns → pursuit builds * Ammo types (chain, grape, standard) Internal * Crew quarters → morale cap * Cargo expansion → profit vs speed tradeoff * Powder magazine → reload speed vs explosion risk Every upgrade forces a trade. No flat “better,” only different. ==== Black Flag already proved: ==== * Sailing can be intuitive * Combat can be readable * Wind can matter without being oppressive You’d just: * Slow it down slightly * Add persistence * Add consequences No twitch naval combat—positioning and preparation win. ==== This is where the game stops being “pirate sim” and becomes Elite-tier systemic. ==== ===== - Escort merchant ships ===== * Hunt flagged smugglers * Carry sealed dispatches * Patrol river mouths Low risk, low pay, reputation builder. ===== - Intercept rival privateers ===== * Raid specific trade lanes * Enforce blockades * Smuggle for the crown (deniability missions) Now politics matter. Your flag changes who shoots first. ===== - Convoy interdiction ===== * Port harassment (not capture, pressure) * Economic warfare * Turning a neutral port hostile without firing on it directly You’re no longer a pirate—you’re an unofficial arm of the state. ==== No “good vs evil.” ==== Instead: * Spain likes you, England hunts you * Merchants fear you, smugglers trust you * Some ports close, others give discounts * Bounties follow you geographically Fly no flag? Everyone’s suspicious. Fly a flag? Someone always hates you. ==== Space: ==== * Abstract * Empty * Forgiving Sea: * Claustrophobic * Predictable routes * Human consequences That makes choices sharper: * Do you overload cargo knowing a storm is coming? * Do you take on more crew and risk mutiny? * Do you honor a contract or sell the prize privately? ==== Starting on rivers isn’t just onboarding—it’s worldbuilding: ==== * Safe spaces * Local economies * Low cannon density * Slow escalation By the time you hit open ocean, the player already knows how ships behave. You’re not hand-waving anymore. This is a real design doc skeleton. If you want to push it further, next logical steps are: * mutiny mechanics * storm systems as soft “boss fights” * or how ports function as semi-persistent player hubs This is a dangerous idea, because once you see it this way… space starts to feel like the lazy option.
Summary:
Please note that all contributions to freem are considered to be released under the Creative Commons Attribution-ShareAlike 4.0 (see
Freem:Copyrights
for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)