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Openai/695fcf84-7c7c-800f-bf82-af37963702d5
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=== User: I'm currently implementing code obfuscation in my existing audio plugin VST/AU/AAX format written in C++. === I'm currently implementing code obfuscation in my existing audio plugin (VST/AU/AAX format) written in C++. The goal is to strengthen the licensing system and make reverse-engineering significantly harder for potential pirates who might try to crack it. I'm specifically working on these standard obfuscation techniques and need practical advice on how to apply them effectively in C++: * Adding extra indirections (e.g., unnecessary pointer chains, function pointer wrappers, or virtual call chains) * Inserting junk code or dead code branches that don't affect functionality * Deliberate code scattering or control flow flattening (e.g., using opaque predicates or splitting functions) to complicate static and dynamic analysis I don't want suggestions for alternative protection methods (like external DRM, packers, virtualization, or license servers)βI'm already committed to implementing these specific obfuscation approaches directly in my current C++ codebase. Can you provide concrete C++ code examples, best practices, or patterns for these techniques that would work well in a plugin context?
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