Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
freem
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Openai/694f5245-1110-800b-b182-7c2accd50046
(section)
Add languages
Page
Discussion
English
Read
Edit
Edit source
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
Edit source
View history
General
What links here
Related changes
Special pages
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==== : ==== <syntaxhighlight lang="text">Patch G / 3 Boss Types + Random selection Do NOT change core room loop rules (10 rooms -> boss), player stats, upgrades, or weapon switching. Only implement 3 boss archetypes and randomly select one when entering a BOSS room. 1) Boss archetypes: A) MOBILE TURRET (Type: TURRET) * Moves slowly between 2~3 anchor points inside room (avoid walls) * Attack pattern: * Burst volley: fires 5~8 shots toward player with slight spread * Cooldown 1.2s then repeats * Telegraph: * Show a brief "LOCK-ON" indicator for 0.4s before volley B) HEAVY CHASER (Type: CHASER) * Pursues player using simple steering (world coords) * Attack pattern: * Charge dash: after 0.6s wind-up, dashes forward and deals contact damage if hits * If close but dash on cooldown, does a slow heavy melee bump * Telegraph: * Show "CHARGE" text and a short red line indicating dash direction C) SWARM CARRIER (Type: CARRIER) * Stays mid-range from player (not too close) * Attack pattern: * Spawns 2~4 drones every 3 seconds (cap total drones at e.g. 10) * Also fires occasional single shots * Drones: * Low HP, rush player, small contact damage * Telegraph: * "DEPLOY" text and a small spawn puff effect 2) Random selection: * On entering BOSS room: * Choose bossType randomly among [TURRET, CHASER, CARRIER] * Optional anti-repeat: don't pick same bossType twice in a row (store lastBossType) 3) Boss stats scaling by sectorLevel: '' bossHP = baseHP '' (1 + 0.25*(sectorLevel-1)) '' bossDamage = baseDmg '' (1 + 0.15*(sectorLevel-1)) Keep numbers simple. 4) UI: * Top-left shows BOSS TYPE name during boss fight. * Debug F2 shows bossType, hp, state, cooldown timers, droneCount. Acceptance: * Every boss room spawns exactly one boss with one of the 3 types. * Each type behaves distinctly and is beatable. * Boss type is randomized per boss room, with optional anti-repeat. </syntaxhighlight>
Summary:
Please note that all contributions to freem are considered to be released under the Creative Commons Attribution-ShareAlike 4.0 (see
Freem:Copyrights
for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)