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Openai/694f5245-1110-800b-b182-7c2accd50046
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=== Assistant: 有!!這一套開始像「機戰傭兵 roguelite」本體了😈🔥 === 有!!這一套開始像「機戰傭兵 roguelite」本體了😈🔥 你現在要加的三件事其實是同一條主幹:節奏分段(安全 → 連戰 → BOSS → 大獎 → 難度+1)。我們就照 GEMINI 友善農法,一次種一顆「節奏系統種子」,把它變成可驗收的骨架。 ==== ### ==== 目的:開局不被圍毆 + 給玩家喘息與準備 規則: * 第 0 關永遠是 Safe Room(roomType = SAFE) * Safe Room 內: - 不刷怪、不鎖門 - 有「補給站」:回滿 HULL/ARMOR/FUEL - 有「商店/整備」:買小補給或小升級(先可略過,最小版只補滿) 出口:進入第 1 關(戰鬥房) ===== 你說的節奏超好,我建議用清楚的計數器: ===== * sectorIndex:難度層(從 1 開始) * stageInSector:在本難度已完成幾關(0~10) * 每清掉一個戰鬥房:stageInSector += 1 * 當 stageInSector == 10:下一張進入 BOSS ROOM ===== 最小版 BOSS(先穩住): ===== * 1 隻大型敵人(HP 高、攻擊模式 2 種) * 或「BOSS + 兩隻小兵」做壓力 * 打完 必掉大獎 BOSS 獎勵: * “稀有武器” 直接加入武器池(例如 Railgun / Plasma / Beam Saber) * “大幅強化機體” 三選一(+大量 max 值 + 特性) 通關後: * sectorIndex += 1(難度提升) * stageInSector = 0 * 進入新的 Safe Room(當作整備進下一輪) ==== 把這段丟給 GEMINI 就能開工: ==== <syntaxhighlight lang="text">Patch F / Game Loop Structure: Safe Room -> 10 Rooms -> Boss -> Reward -> Next Difficulty Do NOT change existing combat mechanics, upgrades, or HUD bars. Only add stage progression structure and room types. 1) Add progression state: * sectorLevel (starts at 1) * stageInSector (starts at 0) * roomType: SAFE / COMBAT / BOSS 2) On new game start: * roomType = SAFE * No enemies spawn, no lockdown. * Add a "REPAIR STATION": pressing [R] refills HULL/ARMOR/FUEL to max. * Exits available to start COMBAT loop. 3) Combat loop: * Entering a COMBAT room: spawn enemies, lockdown until cleared (existing). * When room cleared: stageInSector += 1 If stageInSector < 10: next roomType = COMBAT Else (stageInSector == 10): next roomType = BOSS 4) Boss room: * roomType = BOSS * Spawn 1 boss enemy with large HP and 2 attack patterns (simple is fine). * Lockdown until boss defeated. 5) Boss reward + difficulty advance: * After boss defeated, show a reward panel: * Gain 1 rare weapon (choose from: RAILGUN / PLASMA / BEAM_SABER) OR random one * Plus a big mech upgrade (3 choices, bigger numbers than normal) * After choosing reward: sectorLevel += 1 stageInSector = 0 Load a SAFE room (new sector garage) 6) UI: * Top-left show: SECTOR: sectorLevel STAGE: stageInSector / 10 ROOM: SAFE/COMBAT/BOSS Acceptance: * Game always starts in SAFE room with no enemies. * Clearing 10 combat rooms guarantees a BOSS room. * Beating boss always gives a rare weapon + big upgrade. * After boss, sectorLevel increments and player enters SAFE room again. </syntaxhighlight> ==== 你可以選一個風格(我幫你把 BOSS 行為寫成超好實作的 pattern): ==== # 巨型砲塔型(但會移動/轉向,避免像之前那種木樁) # 重裝追擊機甲(慢、痛、會衝刺) # 蜂群母機(召喚小怪,壓力型) 你回我 1/2/3 我就把 BOSS pattern 寫成下一顆「超短可貼」補丁,保證不會又把田踩爛😈🧱
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