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=== Assistant: Perfect — that’ll make the graph much more informative at low speeds. === Perfect — that’ll make the graph much more informative at low speeds. Here’s the final version: it now auto-scales the vertical range of the velocity graph to the recent peak over the past 5 seconds. It still clamps extreme outliers for stability. <syntaxhighlight lang="lua">-- main.lua import "CoreLibs/graphics" import "CoreLibs/timer" local gfx = playdate.graphics local W, H = 400, 240 local CX, CY = W / 2, H / 2 local RADIUS = 70 -- Crank tracking local lastCrank = playdate.getCrankPosition() local lastTime = playdate.getCurrentTimeMilliseconds() local crankVelocity = 0 local displayedVelocity = 0 local direction = 0 -- 1 = clockwise, -1 = counterclockwise, 0 = still -- Velocity history for last 5 seconds local history = {} local historyDuration = 5 -- seconds local sampleRate = 30 -- samples per second (~ Playdate FPS) local maxSamples = historyDuration * sampleRate -- Config local damping = 0.15 local lerpRate = 0.2 local baseMaxVel = 300 -- hard cap -- Helper: draw dial tick marks local function drawDial(cx, cy, radius) for deg = 0, 330, 30 do local rad = math.rad(deg) local x1 = cx + math.cos(rad) * (radius - 8) local y1 = cy + math.sin(rad) * (radius - 8) local x2 = cx + math.cos(rad) * radius local y2 = cy + math.sin(rad) * radius gfx.drawLine(x1, y1, x2, y2) end end local function addToHistory(value) table.insert(history, value) if #history > maxSamples then table.remove(history, 1) end end local function getDynamicRange() local maxAbs = 0 for _, v in ipairs(history) do maxAbs = math.max(maxAbs, math.abs(v)) end -- avoid divide-by-zero and excessive zoom return math.min(baseMaxVel, math.max(50, maxAbs * 1.2)) end local function drawVelocityGraph(x, y, width, height) gfx.drawRect(x, y, width, height) local midY = y + height / 2 gfx.setLineWidth(1) gfx.drawLine(x, midY, x + width, midY) if #history < 2 then return end local maxVel = getDynamicRange() local step = width / (maxSamples - 1) for i = 2, #history do local v1 = math.max(-baseMaxVel, math.min(baseMaxVel, history[i - 1])) local v2 = math.max(-baseMaxVel, math.min(baseMaxVel, history[i])) local y1 = midY - (v1 / maxVel) * (height / 2) local y2 = midY - (v2 / maxVel) * (height / 2) local x1 = x + (i - 2) * step local x2 = x + (i - 1) * step gfx.drawLine(x1, y1, x2, y2) end -- draw current scale indicator gfx.drawTextAligned(string.format("±%.0f°/s", getDynamicRange()), x + width/2, y - 14, kTextAlignment.center) end function playdate.update() gfx.clear() local now = playdate.getCurrentTimeMilliseconds() local crank = playdate.getCrankPosition() local deltaAngle = crank - lastCrank -- Handle wrap-around (359° → 0°) if deltaAngle > 180 then deltaAngle = deltaAngle - 360 end if deltaAngle < -180 then deltaAngle = deltaAngle + 360 end -- Time delta in seconds local dt = (now - lastTime) / 1000 if dt > 0 then crankVelocity = deltaAngle / dt end -- Direction if deltaAngle > 0 then direction = 1 elseif deltaAngle < 0 then direction = -1 else direction = 0 end lastCrank = crank lastTime = now -- Ease and damp velocity displayedVelocity = displayedVelocity + (crankVelocity - displayedVelocity) * lerpRate if math.abs(crankVelocity) < 2 then displayedVelocity = displayedVelocity * (1 - damping) end -- Add to velocity history addToHistory(displayedVelocity) -- Draw dial gfx.setLineWidth(2) gfx.drawCircleAtPoint(CX, CY, RADIUS) drawDial(CX, CY, RADIUS) -- Draw needle local needleAngle = math.rad(crank - 90) local nx = CX + math.cos(needleAngle) * (RADIUS - 12) local ny = CY + math.sin(needleAngle) * (RADIUS - 12) gfx.setLineWidth(6) gfx.drawLine(CX + 1, CY + 1, nx + 1, ny + 1) -- shadow gfx.setLineWidth(4) gfx.drawLine(CX, CY, nx, ny) gfx.fillCircleAtPoint(CX, CY, 6) -- Draw velocity graph (left of dial) local graphX = CX - RADIUS - 80 local graphY = CY - 50 local graphW = 60 local graphH = 100 drawVelocityGraph(graphX, graphY, graphW, graphH) -- Text info local angleText = string.format("Angle: %.1f°", crank) local dirText = "Direction: " .. (direction == 1 and "clockwise" or (direction == -1 and "counterclockwise" or "still")) local velText = string.format("Velocity: %.1f°/s", displayedVelocity) gfx.setFont(gfx.getSystemFont()) gfx.drawTextAligned(angleText, CX, CY + RADIUS + 10, kTextAlignment.center) gfx.drawTextAligned(dirText, CX, CY + RADIUS + 30, kTextAlignment.center) gfx.drawTextAligned(velText, CX, CY + RADIUS + 50, kTextAlignment.center) gfx.drawTextAligned("Turn the crank to see live velocity history", CX, 10, kTextAlignment.center) playdate.drawFPS(2, 2) end </syntaxhighlight> ===== ✅ Auto-scaling graph: ===== * The vertical scale adjusts dynamically to the largest absolute velocity in the last 5 seconds. * Minimum range = ±50°/s; max = ±300°/s. * The current scale (e.g. “±120°/s”) is shown above the graph. ✅ Smooth scrolling: The line graph continuously scrolls left, showing the most recent history window. ✅ Stable performance: Older samples are trimmed as new ones arrive, maintaining a fixed 5 s window. Would you like me to add a faint horizontal grid and timestamps (1 s divisions) for readability?
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