Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
freem
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Openai/694f5245-1110-800b-b182-7c2accd50046
(section)
Add languages
Page
Discussion
English
Read
Edit
Edit source
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
Edit source
View history
General
What links here
Related changes
Special pages
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== Assistant: 完全同意😈🤝 === 完全同意😈🤝 這個不是「調難度」而已,這是遊戲的禮貌:進房間要有「讀場 + 定位 + 呼吸」的窗口,不然玩家就是被系統偷襲🤣 而且這個最好現在就做,因為它是戰鬥節奏的骨架,做完後你後面加升級、加敵人種類都會更順。 ==== ### ==== * 進房間後 0.8 秒: - 玩家可移動(讓他找掩體、定位) - 敵人不攻擊、不射擊、不衝刺 - 但可以做「轉向/待機動畫」讓畫面有活著的感覺 ===== - 每隻敵人生成時帶一個 wakeDelay = rand(0.5, 1.0) ===== * 在 wakeDelay 結束前: - 可以走位一點點(可選) - 不能開火/不能造成傷害 這樣你就不會遇到「一進門滿屏彈幕」的不公平感,而且也更像機甲傭兵的“進場掃描”。 ==== 你丟 GEMINI 這段就行: ==== <syntaxhighlight lang="text">Micro Patch / Fair room entry: grace period + enemy wake delay Do NOT change map gen, UI, weapons, or core combat math. Only add a fair buffer when entering a new room. 1) Add room entry grace timer: * On room load / transition: room.entryGrace = 0.8 (seconds) * While entryGrace > 0: * Player can move and aim normally. * Enemies cannot shoot, dash, or deal contact damage. * Exits remain locked as usual until enemies are cleared (no change). 2) Add per-enemy wake delay: * When spawning each enemy: enemy.wakeDelay = random between 0.5 and 1.0 seconds * Enemy attack logic only runs when: room.entryGrace <= 0 AND enemy.wakeDelay <= 0 3) Visual feedback: * During entryGrace, show small text near top-left: "ENTRY SCAN..." with a countdown (optional but helpful) * Enemies show a brief "BOOT" state (optional). Acceptance: * Entering a new room never results in immediate bullets or instant contact damage. * Enemies begin attacking only after 0.8s + their own 0.5~1.0s wake delay. </syntaxhighlight> ==== 如果你想更爽、更機甲,我會加一句(可選): ==== * 進房間的 0.8 秒內,玩家獲得 短暫無敵 (invuln)(只防止碰撞/子彈傷害,不影響操作) * UI 顯示「🛡️ ENTRY SHIELD」 但先不要貪心,我們先把“敵人不偷襲”這件事固定住就夠了 ✅ 你把這個 patch 貼上去後,下一輪我們再接著補: * Patch D:HULL/ARMOR/FUEL * Patch E:清房三選一升級 節奏會變得很像真的 roguelite:進門→掃描→交火→清房→選升級→出門 😈🔥
Summary:
Please note that all contributions to freem are considered to be released under the Creative Commons Attribution-ShareAlike 4.0 (see
Freem:Copyrights
for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)