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Openai/694f5245-1110-800b-b182-7c2accd50046
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==== 你可以先貼 Patch D,確認三條資源跑起來,再貼 Patch E。 ==== ===== <syntaxhighlight lang="text">Patch D / Player resources: HULL + ARMOR + FUEL (no art assets) ===== Do NOT change map gen, enemy spawning, exits, or weapon switching. Only add player resource system and HUD. 1) Add player stats: * hullMax, hull * armorMax, armor * fuelMax, fuel 2) Damage rule: * On hit, subtract from armor first. * Overflow damage goes to hull. * Armor regenerates slowly ONLY when not in combat for X seconds (optional, can skip). * Hull does NOT regenerate unless you pick an item or upgrade. 3) Fuel rule: * Fuel drains while moving (or only while boosting if boost exists). * Fuel regenerates when idle (or always slowly). * If fuel is 0, movement is allowed but slower OR dash disabled (choose one simple rule). 4) HUD: * Top-left show 3 bars with numbers: HULL: hull/hullMax (red) ARMOR: armor/armorMax (blue) FUEL: fuel/fuelMax (yellow) Acceptance: * Taking damage decreases ARMOR first, then HULL. * Fuel changes with movement and regen. * Bars update live and never disappear. </syntaxhighlight> ===== <syntaxhighlight lang="text">Patch E / Room clear reward: 3-choice upgrade (Isaac style) ===== Do NOT change combat core, rendering, or exits logic besides locking/unlocking. Add a reward step after enemies cleared. 1) When enemies cleared: * Unlock exits as usual. * ALSO spawn an "UPGRADE CONSOLE" panel (center bottom or center screen). 2) Upgrade UI: * Show 3 cards, choose by keys 1/2/3 (and click). * Each card displays name + short effect text. 3) Upgrade effects (start simple): * +10 max HULL and heal +10 hull * +10 max ARMOR and refill armor to max * +10 max FUEL and refill fuel to max (You can randomize 3 from a pool later, but for now fixed is OK.) 4) After choosing: * Apply upgrade, hide panel, enable exits. Acceptance: * Clearing a room always offers 3 upgrades. * Choosing one applies immediately and exits work. </syntaxhighlight>
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