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Openai/692e9127-f13c-800a-8bd6-4bf3c4a385c8
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=== Assistant: This is missing one key piece: how many high end modules and how many levels you actually want. === This is missing one key piece: how many high end modules and how many levels you actually want. So I will give you the math per +1 level on a single high end module, based on your real observed drops. You can scale it for any number of levels or modules. I will also treat “module” here as your common modules only, since those are the ones that drop at 1.2% from recovery packages and give 18 shards each. ==== From your run: ==== * Waves: 3732 * Packages: 1934 Packages per wave (including skips): ppkg per wave=1934/3732≈0.518p_{\text{pkg per wave}} = 1934 / 3732 \approx 0.518ppkg per wave=1934/3732≈0.518 Package → common module: 1.2%: pmodule per wave≈0.518×0.012≈0.00622p_{\text{module per wave}} \approx 0.518 \times 0.012 \approx 0.00622pmodule per wave≈0.518×0.012≈0.00622 So on average: : ==== Each module gives 18 shards. ==== shards per wave=0.00622×18≈0.112 shards per wave\text{shards per wave} = 0.00622 \times 18 \approx 0.112 \text{ shards per wave}shards per wave=0.00622×18≈0.112 shards per wave So: : ==== You said each level costs up to 3800 shards. ==== waves per level=3800/0.112≈33,950 waves\text{waves per level} = 3800 / 0.112 \approx 33{,}950 \text{ waves}waves per level=3800/0.112≈33,950 waves Call it: : ==== Use your three run sizes. ==== ===== - Shards per run: 4500×0.112≈504 shards4500 \times 0.112 \approx 504 \text{ shards}4500×0.112≈504 shards ===== * Runs per level: 3800/504≈7.53800 / 504 \approx 7.53800/504≈7.5 So: : ===== - Shards per run: 5500×0.112≈616 shards5500 \times 0.112 \approx 616 \text{ shards}5500×0.112≈616 shards ===== * Runs per level: 3800/616≈6.23800 / 616 \approx 6.23800/616≈6.2 So: : ===== - Shards per run: 9000×0.112≈1007 shards9000 \times 0.112 \approx 1007 \text{ shards}9000×0.112≈1007 shards ===== * Runs per level: 3800/1007≈3.83800 / 1007 \approx 3.83800/1007≈3.8 So: : ==== Let: ==== * LLL = number of levels you want on one high end module * MMM = number of high end modules you want to push Total shard cost: Total shards≈3800×L×M\text{Total shards} \approx 3800 \times L \times MTotal shards≈3800×L×M Given the per run shard rates above, you can do: runs needed≈3800×L×Mshards per run\text{runs needed} \approx \frac{3800 \times L \times M}{\text{shards per run}}runs needed≈shards per run3800×L×M For example, if you wanted +3 levels on 4 modules, at 4500 wave runs: * Shard cost = 3800 × 3 × 4 = 45,600 * Runs ≈ 45,600 / 504 ≈ 90 runs of 4500 waves. If you tell me how many high end modules you care about and how many levels you want on each, I can plug in the numbers and give you a concrete “you are looking at about X runs at 4500 vs Y at 9000.”
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