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Openai/694f5245-1110-800b-b182-7c2accd50046
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==== 你直接貼 GEMINI 這段(一樣是小包、只修一個點): ==== <syntaxhighlight lang="text">HOTFIX / updateWeaponHUD is not defined Do NOT change gameplay, map, enemies, or rendering. Only fix the initialization crash. 1) Ensure a function named updateWeaponHUD exists. * If you already have a function that updates weapon UI, alias it: window.updateWeaponHUD = existingFunctionName; 2) If no weapon HUD update function exists, implement a minimal one: * It should update the 3 weapon cards (RIFLE / SHOTGUN / MISSILE) active state * It should update bottom-right weapon label text (e.g. "SHOTGUN ACTIVE") * It should be safe to call even if UI elements are missing: * use null checks and return gracefully 3) Replace direct calls with safe-call: * Instead of updateWeaponHUD(), do: if (typeof updateWeaponHUD === "function") updateWeaponHUD(); Acceptance: * Game boots without “INIT FAILED”. * Weapon switching Q/E still updates HUD correctly. </syntaxhighlight>
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