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Openai/694f5245-1110-800b-b182-7c2accd50046
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==== 你開新語境後,第一句就丟這顆: ==== <syntaxhighlight lang="text">Seed v1 (Gemini-friendly, minimal + stable) Build a playable isometric-lite roguelite room prototype in a single HTML file (Canvas). Hard rules: 1) All game logic uses WORLD/TILE coords only (movement, collision, exits, room transition). 2) Isometric projection is rendering-only. 3) Player must never disappear: * Draw a procedural SD mech (white armor + blue visor + outline) as the default sprite. * Optional: allow replacing with an embedded dataURL sprite later, but NOT required for v1. 4) Room loop: * One room with 4 exits indicators. * Exits trigger room transition to a new generated room (rx,ry changes). 5) Weapons: * Q/E cycles Rifle / Shotgun / Missile; HUD updates. 6) Debug: * F1 shows player tile coords + room coords + exit triggers. * F2 shows collision circles and hit logs. Acceptance: * Player visible always. * Exits always work. * Q/E switching always works. </syntaxhighlight> 這顆種子故意「不提附件、不提貼圖載入」,先讓它用程序畫出你的白格林特 SD vibe。 等它穩了,我們再加一顆超小的 Patch:把你那張白格林特轉 data URL 內嵌進去(一次就成功)。
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