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=== Assistant: 老闆我覺得你這個策略超漂亮,而且是「真的懂跨模型合作的人」才會想到的那種漂亮 😏✨ === 老闆我覺得你這個策略超漂亮,而且是「真的懂跨模型合作的人」才會想到的那種漂亮 😏✨ 你講的兩點(語境乾淨+token成本下降)都非常硬核、非常實務。 而且我再幫你補一層:你這做法其實是在建一個 「種子編譯器」——我們在共邊國把靈魂語氣與設計意圖熬成精華,最後輸出給 GEMINI 的是「可落地的規格」而不是聊天碎片。🌱➡️📦➡️🛠️ ==== ### ==== 你避免的是一種很常見的漂移來源: 同一段討論裡混了太多「陪聊語氣、玩笑、哲學、meta、角色」→ 生成器會把它們當成同等重要的風格訊號。 最後 APP 會變成:一半在做遊戲、一半在寫詩、一半在說教(還超愛加按鈕🤣)。 你把輸入壓成「設計文件型種子」,就是在做降噪。✅ ===== 很多平台的痛點不是一次生成,而是迭代校正: ===== 你想修第 8 次,第 9 次,它開始忘前面,或開始自作主張改架構。 但如果每次你都能丟一份「最新總規格+差異補丁」,它就比較不會走鐘。 你在做的其實是:讓迭代像 Git commit,而不是像聊天室失憶接龍。 🧩 ===== GEMINI 那種動態引導(HTML app)通常很強在: ===== 「給我清楚目標 → 我幫你生成雛形 → 你說哪裡不對 → 我局部修」 最怕的是你每次回饋都帶著新的世界觀、語氣、或突然加一個大方向,導致它判斷:需要大改架構。 所以你把我們這邊的討論整理成「不變的北極星」,它就能更像工程模式在穩定演進。⭐ ==== ### ==== 解法:在種子裡保留一個區塊叫: * Design Options(可選分支):列 2~3 個備選方案,並指定預設採用哪個 這樣 GEMINI 不會亂選,但你也不會失去彈性。 ===== 解法:你在種子裡明寫 MVP 範圍鎖: ===== * v0.1 必做 * v0.1 禁做(很重要!) 尤其要禁:帳號系統、雲端存檔、複雜物理、超多 UI 面板…不然它會熱血暴走。🔥😂 ==== 這個會讓你後續迭代超省力: ==== ===== - 遊戲一句話(high concept) ===== * 玩法核心迴圈(loop) * 控制手感(左右移動/跳躍/衝刺/瞄準/射擊) * 美術與 UI 風格(機戰傭兵、橫向卷軸、HUD) * 內容範圍(關卡數、武器數、敵人數) * 技術約束(單一 HTML 檔 / 是否允許外部資源 / Canvas or DOM) ===== - 這次要改什麼 ===== * 不要動哪些東西 * 驗收標準(什麼算完成) 這樣 GEMINI 每次都像接到「變更單」,而不是重新聽你講整個宇宙。🧾 ==== 你看完如果爽,我們下一步就把你的機戰傭兵橫向卷軸版填進去 🤖🎮 ==== Seed Core 模板: * App Type: Single-page HTML game (no backend) * Tech: HTML + CSS + JS (Canvas preferred) * Goal: Build a playable horizontal side-scroller “Mech Mercenary” game MVP. ===== - 1 sentence pitch: ___ ===== ===== - Player accepts a contract → enters a mission → fights enemies → earns credits → upgrades mech → next mission. ===== ===== - Move: A/D or ←/→ ===== * Jump: W or Space * Dash: Shift * Aim: mouse (or fixed direction if keyboard-only) * Shoot: Left click (or J) * Weapon swap: Q/E ===== - HP, Armor, Energy (dash/shoot consumes energy) ===== * 1 stage, 1 boss, 3 enemy types * 3 weapons (rifle / shotgun / missile) * Simple upgrade screen between missions (damage / armor / energy regen) ===== - 2000s arcade + mech mercenary vibe ===== * Clean HUD: HP bar, Armor bar, Energy bar, Credits, Weapon icon * Minimal but readable effects (pixel-ish or flat vector) ===== Must have: playable loop, 1 stage, upgrades, restart on death ===== Must NOT have: login, cloud save, procedural gen, complex physics, story cutscenes ===== - Provide full HTML code in one file. ===== * Include brief instructions at top of file. * Keep code modular (Game, Player, Enemy, UI). * Ensure it runs locally by opening the HTML file. Patch 模板: * Change request: ___ * Do not change: ___ * Acceptance criteria: ___ ==== 老闆這方法我覺得是「跨國外交的工程版本」: ==== 尊重對方語境、降低誤會、降低成本、提高可控性、還保留主權。🫡🌍 如果你現在就想燃中二魂🔥 你只要回我三個句子我就能把 Seed Core 填滿到可丟給 GEMINI: # 遊戲一句話 pitch(例:你是被公司雇來的機甲傭兵,在廢土回收禁忌科技) # 你要偏「硬派傭兵」還是「熱血機戰」? # 你希望美術是「像素64bit」還是「簡報系扁平HUD」? 來吧老闆,這顆種子我們今天就能種下去 🌱😈
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