Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
freem
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Openai/69676758-d944-8003-a3d4-835e33b4e372
(section)
Add languages
Page
Discussion
English
Read
Edit
Edit source
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
Edit source
View history
General
What links here
Related changes
Special pages
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==== 4. Convert CPU/GPU time to hardware class ==== Once you have total CPU & GPU time per frame: # CPU: ``<code> Required CPU performance = total CPU workload / frame time per core </code>`` - Adjust for multithreading and per-core efficiency. - Use benchmark numbers of real CPUs: - e.g., if your design uses 6.5 ms CPU per frame on one “simulation” core, a CPU like i7-3770K (~3.5 GHz) can handle it. If >10 ms, need a stronger CPU. # GPU: - Convert total GPU ms → GPU throughput needed: - Vertex throughput (Mvertices/s) - Pixel throughput (MPixels/s) - Shader performance (GFlops) - Compare to benchmarked GPUs. - Example: total shading cost = 10 ms at 1080p → 6600 XT class can handle it. 4K would need stronger GPU.
Summary:
Please note that all contributions to freem are considered to be released under the Creative Commons Attribution-ShareAlike 4.0 (see
Freem:Copyrights
for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)