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Openai/69676758-d944-8003-a3d4-835e33b4e372
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=== Assistant: Hereβs a clear diagram of how a single frame splits between CPU and GPU for your 3770K + RX 6600 XT system targeting 60β¦ === Hereβs a clear diagram of how a single frame splits between CPU and GPU for your 3770K + RX 6600 XT system targeting 60β―FPS (16.67β―ms per frame). Iβve kept numbers realistic and rounded slightly for clarity. ===== <syntaxhighlight>βββββββββββββββββββββββββββββββββββββββββββββββββ ===== β TOTAL FRAME: 16.67 ms β βββββββββββββββ¬βββββββββββββββ¬ββββββββββββββββββ€ β CPU β GPU β Notes β βββββββββββββββΌβββββββββββββββΌββββββββββββββββββ€ β 7.5 ms β 9.2 ms β CPU + GPU must run in parallel; frame time is max(CPU, GPU) βββββββββββββββ΄βββββββββββββββ΄ββββββββββββββββββ </syntaxhighlight> ===== | | | | ===== | --- | --- | --- | | | | | | | | | | | | | | | | | | | | | | | | | ===== | | | | ===== | --- | --- | --- | | | | | | | | | | | | | | | | | | | | | ===== 1. CPU-limited mechanics - Cap number of active AI/NPCs to fit 3β―msβ4β―ms total AI + physics per frame. - Spread expensive updates over multiple frames (tick-scheduling). ===== # GPU-limited mechanics - Keep triangle count β€ ~10β15M on screen. - Avoid >2k Γ 2 shadow maps per frame. - Limit full-screen post-process passes to β€ 2β―ms. # Scaling - LOD reduces geometry & animation cost with distance. - Streaming reduces memory footprint; chunk updates amortized over frames. If you want, I can overlay this diagram with memory/VRAM budgets so you get a full CPU+GPU+RAM/VRAM constraint table for every mechanic on this exact system. That gives a complete βdesign on paperβ blueprint.
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