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Openai/69676758-d944-8003-a3d4-835e33b4e372
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==== ### ==== * Responsible for: - Game logic - AI - Physics - Animation evaluation - Command buffer submission * All of this prepares work for the GPU, but cannot execute pixel shaders. Rule of thumb from real-world engines (Unity, Unreal, proprietary): * Mid-tier CPU-bound system: ~40β50% of frame budget spent on CPU * Mid-tier GPU-bound system: ~50β60% on GPU Why? Because even a βGPU-heavyβ frame needs CPU to feed commands and update game state. You cannot ignore the CPU. For your system (i7-3770K): * 4 cores, ~3.5 GHz * Modern GPU is strong (RX 6600 XT) * CPU becomes the bottleneck first in open-world logic-heavy scenarios β ~7β8 ms for CPU, remaining ~9β10 ms for GPU This is what I used in the previous table. ===== - Handles pixel processing, shaders, post-processing, draw calls, etc. ===== * A mid-range GPU like the 6600 XT has ~10β12 ms to render a full 1080p frame without stuttering. * If your frame budget is 16.67 ms, and CPU takes 7β8 ms, GPU can consume ~9β10 ms, leaving a small margin for OS overhead, swapchain, etc.
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